La WII en 2560x1600 à 60fps sans pixels ci pozzible. La preuve en image. Attention grosse résolution. Double cliquez pour fermer l'image une fois agrandie.
Tag - Nintendo
vendredi 12 novembre 2010
La WII en 2560x1600 à 60fps sans pixels ci pozzible
Par Guillaume le vendredi 12 novembre 2010, 23:35 - Jeux
samedi 28 août 2010
IPHONE: Crazy Test
Par Guillaume le samedi 28 août 2010, 08:44 - Iphone

vendredi 26 mars 2010
JEUX VIDEO: Nintendo 3DS
Par Guillaume le vendredi 26 mars 2010, 16:14 - Jeux
samedi 27 septembre 2008
Endless Ocean - Wii
Par Guillaume le samedi 27 septembre 2008, 02:56 - Jeux
Endless Ocean sur Wii vous
met dans la peau d'un plongeur en mer. L'archipel
que vous pouvez explorer grâce à votre bateau vous donne accès à une grande
diversité de fonds sous-marin, depuis les coraux
et poissons tropicaux en faible profondeur, jusqu'aux grottes, épaves, côtes et apics vers des profondeurs ne laissant
plus passer la lumière.
Se présentant sous forme d'aventure, vous êtes amené à plonger pour consolider vos connaissances de la faune et la flore sous-marines, mais aussi à servir de guide à des plongeurs plus ou moins expérimentés. Ces missions vous donneront accès à de nouveaux instruments de navigation pour progresser dans des fonds plus dangereux.
A chaque remontée, votre carte détaille les fonds et côtes que vous avez exploré, rendant évidents les endroits qui sont encore à découvrir. On se prend souvent à redescendre et à découvrir des endroits et de nouvelles races sous-marines qui manquent à notre curiosité. On se retrouve ainsi finalement à entrer dans une grotte que l'on avait pas vu la première fois, et tomber nez à nez avec un temple que je vous laisse découvrir. Certaines rencontres avec les baleines par exemple, sont parfois saisissantes, et pour le peu que l'on apprécie l'eau et son monde, alors c'est avec joie que l'on titille des dauphins pour les apprivoiser (et pouvoir leur enseigner des tours et en faire un ami qui peut vous sauver), ou encore que l'on retrouve au cours de ces explorations des races avec lesquelles l'on avait sympathisé (en donnant de la nourriture par exemple) et qui viennent vous accompagner pour un bout de chemin. A ce propos, évitez d'être trop cool avec des races "laides": cela a été mon erreur en descendant dans une fosse, ne voyant qu'à 2 mètre grâce à la lampe torche que l'on m'avait offert. A force de les amuser, j'ai attiré à moi et à chaque visite un escadron de poissons qui en me collant me bouchaient la vue, avec leur belle gueule passant bien prêt de la mienne: pas très pratique.
Ce n'est pas le jeu ultime sur la plongée, mais il reste intéressant pour tout ceux parmi vous qui voient la mer comme un monde ouvert plutôt qu'à une géante possibilité de tasse: graphiquement parlant, étant habitué à la qualité grâce aux jeux PC sur-vitaminés (qui décrédibilisent toutes les consoles confondues), la version Wii souffre des habituels défauts, mais la conception et le gameplay via la Wiimote sont agréables et permettent une immersion correcte, et un vrai moment de relaxation.
Le jeu n'est pas cher, un peu moins de 30€, comme sur Amazon :
Site officiel : http://www.endlessocean.com
jeudi 19 juillet 2007
Sony PSP Infos
Par Guillaume le jeudi 19 juillet 2007, 21:41 - Jeux
PSP INFOS
sony playstation portable

Did you know ?
On the PSP, you can play about all oldies games you enjoyed on Sega Master System, Sega Genesis Megadrive, Gba Gameboy Advance, Nes, Super Nintendo (Snes / Super Famicom ), Nec PC Engine Core Graphx Turbographx, MSX, Apple II, Arcade cabs Amiga, Atari ST, and some more.
In each emulator you can choose the PSP Cpu speed, which default is 222mhz. You can increase (at your own risk) to 333mhz but no damage has been reported yet. It just sucks out your battery, so it's not a problem if you plug your deck.
News :
http://pspupdates.qj.net/
Best emulators :
Amiga : PSP UAE
Amstrad CPC : choose PSPCAP32
Nec PC Engine : choose HUE
NeoGeo CD : choose
NeoGeo
CDZ - List of supported NeoGeo CD with screenshots
: www.onickz.com/psp/neogeo.html
Alright, everyone! Listen up! This here is a
one-time, big time drop, so you better be quick on your feet to catch them all!
We've got for you NJ's big bash, the latest version (it's now at 2.0.6) of his
*takes a deep breath* CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP.
We told ya it's gonna be a lot. Now, there are a lot of stuff to know about
these sweet peas. Now, Google did a swell job of translating NJ's notes to us,
and for this, we'd all like to bid you good luck. Check out what we mean:
Modification
* Attendant upon the source integration of NCDZPSP, all sources were
rewritten.
* Adding Japanese user interface edition with all emulators. Japanese user
interface edition when it compares with English edition, about 800KB consumes
memory in excess.
* MAME Plus! It corresponded to the command list of type. Please put
command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese
command list is used, about 800KB memory is consumed in excess.
* The item which can be set with makefile increases, but UI_BPP32 other than
NCDZPSP the one which it tries not to use is good, is. Compiling is possible,
but memory is not enough and when the game cannot be started occurs.
There. Good luck. Oh, and not to add any further to your agony, but you better
check out the Readme. You know the drill.
Nintendo Gameboy Advance GBA : choose GPSP
| File Description The great Exophase popped into our forums recently to tell us that he had released version 0.9 of his GBA emulator, gpSP. This has been called by many appreciative people as the best GBA emulator for the PSP because of its great compatibility and consistent performance. In his post, the dev said that he isn't "terribly impressed with the unofficial builds of gpSP that exist without my consent." You could read his complete and exact statements on the forum release thread or on the readme file that comes with the download. He mentioned that in spite of all the challenges brought about by some unappreciative people, he still plans on working on the gpSP for the benefit of the homebrew community. He also mentioned that he intended to release the emulator by midnight, but they encountered some problems during beta testing, and of course he needed to fix them. Anyhow, this version is still in its beta phase. He says that version 1.0 won't be a beta...that is if he releases a version 1.0. Here's an excerpt of the lenghty changelog for version gpSP v0.9. Be sure to check out Exophase's insights on the forum thread; and the complete changelog on the readme file. Changelog: * Fixed stereo output being reversed. * Fixed a bug causing misaligned errors on 8bit writes to the gbc audio channel 3 wave data (fixes various Super Robot Wars games) * Fixed DMA with garbage in their upper 4 bits (fixes a crash in Zelda: Minish Cap) * Added double buffering to the rendering, removes line artifacts. o Big thanks to Brunni for the idea. * Fixed a bug preventing some SRAM based games from saving (fixes MMBN4-6) * Fixed a bug causing part of EWRAM to potentially get corrupted if code segments loaded in EWRAM cross 32KB boundaries (fixes Phantasy Star 2) * Fixed a bug causing games using movs pc in user mode (very bad behavior) to crash. Fixes Colin McRae Rally 2.0. * Improved timing a bit more. Fixes GTA Advance. * Fixed a sprite clipping bug (fixes crash in third boss of Zelda: Minish cap) * Increased translation buffer size significantly (fixes Donkey Kong: King of Swing) * Fixed a dynarec bug causing add pc, reg to not work in Thumb code (fixes crash in DBZ:LoZ, seems to fix crashes in battle in Golden Sun, probably fixes other games) * Made sprites using tiles < 512 not display in modes 3-5 (fixes a couple minor graphical bugs) * Removed abort on instruction 0x00000000 hack, was breaking a certain bugged up game (Scurge) |
Nintendo N64 : choose Daedalus
It looks like everyone's favorite Nintendo 64
Emulator is finally up with a brand new version. Daedalus R11 is here, boasting
numerous changes and fixes that should improve performance on everyone's
handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation
application for PSPs. Using Daedalus, you can play your favorite N64 games on
the PSP, such as The Ocarina of Time and Starfox 64.
In any case, here are the changes for this iteration of Daedalus:
* [*] Large overhaul of rom settings and preferences. All settings should now
be persistant.
* [+] Native support for palettised textures for faster rendering and less
memory usage.
* [+] Provided a fixed size pool for all texture memory, to limit memory
usage.
* [+] Expansion Pak enabled by default.
* [!] Updated rom info database to include save mechanism for many roms.
* [!] Fix memory leak in texture cache.
* [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
* [!] Fix crash which occurred when recolouring textures in low memory
situations.
* [^] Large rewrite of texture cache to reduce memory usage and improve
performance.
* [^] Various optimisations to the way textures are looked up in the cache and
installed.
* [^] Optimise offsetting/scaling of texture coordinates.
* [^] Improve performance of dynarec fragment cache and reduce memory
fragmentation.
Strmnnrmn's left three different files for people to use though: Daedalus R11
versions for 1.00 and 1.50+ firmware, as well as the source code for the
release.
As always, feel free to show off your enthusiasm for Strmnnrmn's application in
the comments below, and don't hesitate to drop him a line at his blog if you
wish to thank him personally for another job well-done.
Nintendo SNES : choose SnesPSP TYL
Sega Genesis : choose
DGen
And you thought you'd
never get to play those Sega Genesis games like Castlevania: Bloodlines,
Earthworm Jim and Shinobi III: Return of the Ninja Master that you spent
countless hours playing as a kid or a teen... or an adult... but that's
entirely beside the point, as syn-z's DGEN for the PSP is back for another run of
good old retro gaming fun.
Hailed by QJ as one of the best emulators around, you know you just have to
download it to find out.
Chagelog according to Babelfish:
* When approximately 20% acceleration
* [in CONFIG] “BGM Speed Fix” addition (is turned to ON, processing becoming
heavy, sound does not become slow.
* However, there is no effect and/or depending upon the game trouble comes
out.
* In addition, at the time of communication opposition it becomes mandatorily
OFF. )
Si vous êtes possesseur de la Freebox, regardez
vos videos & chaînes TV
via PSP Freeplayer, dispo pour Firmware 1.5 & Custom. Site ici
( voir le forum pour explications & liens pour chaque firmware )
