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mercredi 28 septembre 2016

Commodore Amiga Tribute HD

Commodre Amiga Tribute HD est une vidéo de 6min30 montrant une centaine de jeux Amiga. Montée sur un remix fulgurant du thème de Turrican II, cette vidéo garde son rythme jusqu'au bout. Elle permet de redécouvrir certains titres que l'on aurait pu oublier, ou de découvrir la richesse qu'offrait Amiga dans les années 90.

lundi 30 janvier 2012

AMIGA: Agony Intro musique version orchestrale

Une perle de Tim Wright aka Cold Storage pour cette musique d'introduction d'Agony (Amiga, forever) remixée.


"The idea behind this mix is that it's recorded off an old record found in an old-style Victorian trunk, in a dusty old attic. I wanted it to sound a bit warm, worn and with a hint of record noise. Not so much that it spoils the listening, but enough to give it character. I thought long and hard about doing this, but I think the end result does add something to the track. I decided to do this mix after watching the film "The League of Extraordinary Gentlemen".

mardi 16 décembre 2008

Wings of Fury 2

Rappel pour ceux qui sont nés il n'y pas longtemps ou ceux qui crachaient encore sur un ordinateur en nous jetant des pierres de lave :

Wings of Fury est un jeu vidéo de type shoot them up développé par Steve Waldo et édité par Brøderbund en 1987 sur Apple II. Le jeu a été adapté sous DOS en 1989, sur Amiga, Amstrad CPC, Commodore 64 en 1990 et sur Game Boy Color en 1999.

L'action se déroule en 1944 durant les campagnes du Pacifique. Le joueur est au commande d'un avion de chasse F6F Hellcat et doit accomplir divers objectifs : bombardement d'îles environnantes, destruction de forces aériennes, torpillages de navires, etc. L'environnement est visualisé de profil mais à l'inverse des shoot them up classiques, le joueur est libre de ses déplacements et il a obligation de gérer divers paramètres (ravitaillements, armement en quantité limité).

wings of fury amiga

Une version récente, Wings of Fury 2, est disponible en téléchargement sur PC: http://wingsoffury2.com/discussion/24/full-game-download/

Je viens de le tester sur Windows Vista 64 bit en 2560x1600 et ça tourne impec !

Pour ceux qui souhaitent jouer à Wings of Fury 1 en version flash, go to : http://games.rastaduck.org/WingsOfFury/WingsOfFury.html

mardi 7 octobre 2008

Jouets & autre Cultes 80's

Etant de 1978, j'avoue qu'Internet m'a aussi permis de revenir dans mes mémoires de folle jeunesse. J'ai parcouru des sites, vu des titres de jeux qui m'ont fait sourire, mais souvent y avait un hic, un jeu en trop, un jeu trop "90's" pour être vraiment un titre interessant. Ce soir en parcourant de nouveau quelques sites, je suis tombé sur un qui m'a mis une bonne claque de grand père que je ne suis pas (je rigolerai dans 40 ans en lisant ce post).

Je veux dire, quand on me parle de Danino, quand je me rends compte que j'ai pas rêvé ce mets ultime, là je suis prêt à m'essuyer une petite larme.

La page la plus marquante à mon sens est celle ci : http://croque-vacances2.chez-alice.fr/objets_cultes.htm
Game n' Watch, Danino, Dictée Magique, Majorette (n'oublions pas les Matchbox, Norev et les Corgi), les Schtroumfs, Kiki, Mako Moulage, le (satané) Manuel des Castors Juniors, Simon, Puissance 4, les vélos Raleigh rouge, le feutre Magicien de Reynolds, la bibliothèque Rose & Verte, Pif, le mange disque orange, le View Master et ses diapos 3D, la colle cléopatre, les scoubidous, les premiers walkman avec seulement Play, Stop, Forward (rappelle toi, tu retournais la cassette fierement, galopin), les appareils Moulinex, le Tang, les PEZ, les Raiders, les Treets, voila quelques objets qui me parlent.

Il ne manque plus que les collections de stickers Panini en tout genre (albums Mask, Jayce etc), séries à collectioner et échanger (avec la Maison Hantée qui en valait beaucoup trop (mais je l'avais en quadruple, niark)), l'arbre magique, le train Vully, Pikinpu, les jouets star wars premières versions, et j'en passe et en rajouterai. Ha si tiens, j'y pense, Dragster, Destin, Cluedo, Mikado, Dc Maboul, Qui Est-ce?, Les Mystères de Pékin, Shaker Magique, Anatomie 2000, Anim'Oeufs, Jeu Jura, Bidibules, Tricky Traps, Tricky Bille, le flipper de table Tomy, le tableau de bord de Police avec girophare et micro, l'avertisseur multi sirènes jaune pour vélo, la Malle à Magie, les Fabuland, le chien en bois qu'on tire en laisse et qui fait "clac clac clac" en trottant, les jouets Musclor avec Moussor qui sent la forêt et Mantena qui sort ses yeux comme une de mes tantes.

Je ne parle pas ici d'ordinateurs ou de consoles, j'y avais déjà dédié une page à l'Amiga en 1998 : www.onickz.com/amiga

 

 

jeudi 19 juillet 2007

Sony PSP Infos

PSP INFOS
sony playstation portable

 

Did you know ?

On the PSP, you can play about all oldies games you enjoyed on Sega Master System, Sega Genesis Megadrive, Gba Gameboy Advance, Nes, Super Nintendo (Snes / Super Famicom ), Nec PC Engine Core Graphx Turbographx, MSX, Apple II, Arcade cabs Amiga, Atari ST, and some more.

In each emulator you can choose the PSP Cpu speed, which default is 222mhz. You can increase (at your own risk) to 333mhz but no damage has been reported yet. It just sucks out your battery, so it's not a problem if you plug your deck.

News :
http://pspupdates.qj.net/

Best emulators :

Amiga : PSP UAE


Amstrad CPC : choose PSPCAP32


Nec PC Engine : choose HUE


NeoGeo CD : choose NeoGeo CDZ - List of supported NeoGeo CD with screenshots : www.onickz.com/psp/neogeo.html

Alright, everyone! Listen up! This here is a one-time, big time drop, so you better be quick on your feet to catch them all! We've got for you NJ's big bash, the latest version (it's now at 2.0.6) of his *takes a deep breath* CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP.

We told ya it's gonna be a lot. Now, there are a lot of stuff to know about these sweet peas. Now, Google did a swell job of translating NJ's notes to us, and for this, we'd all like to bid you good luck. Check out what we mean:

Modification

* Attendant upon the source integration of NCDZPSP, all sources were rewritten.
* Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess.
* MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess.
* The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs.

There. Good luck. Oh, and not to add any further to your agony, but you better check out the Readme. You know the drill.


Nintendo Gameboy Advance GBA : choose GPSP

File Description
The great Exophase popped into our forums recently to tell us that he had released version 0.9 of his GBA emulator, gpSP. This has been called by many appreciative people as the best GBA emulator for the PSP because of its great compatibility and consistent performance.

In his post, the dev said that he isn't "terribly impressed with the unofficial builds of gpSP that exist without my consent." You could read his complete and exact statements on the forum release thread or on the readme file that comes with the download. He mentioned that in spite of all the challenges brought about by some unappreciative people, he still plans on working on the gpSP for the benefit of the homebrew community.

He also mentioned that he intended to release the emulator by midnight, but they encountered some problems during beta testing, and of course he needed to fix them. Anyhow, this version is still in its beta phase. He says that version 1.0 won't be a beta...that is if he releases a version 1.0. Here's an excerpt of the lenghty changelog for version gpSP v0.9. Be sure to check out Exophase's insights on the forum thread; and the complete changelog on the readme file.

Changelog:

* Fixed stereo output being reversed.
* Fixed a bug causing misaligned errors on 8bit writes to the gbc audio channel 3 wave data (fixes various Super Robot Wars games)
* Fixed DMA with garbage in their upper 4 bits (fixes a crash in Zelda: Minish Cap)
* Added double buffering to the rendering, removes line artifacts.
o Big thanks to Brunni for the idea.
* Fixed a bug preventing some SRAM based games from saving (fixes MMBN4-6)
* Fixed a bug causing part of EWRAM to potentially get corrupted if code segments loaded in EWRAM cross 32KB boundaries (fixes Phantasy Star 2)
* Fixed a bug causing games using movs pc in user mode (very bad behavior) to crash. Fixes Colin McRae Rally 2.0.
* Improved timing a bit more. Fixes GTA Advance.
* Fixed a sprite clipping bug (fixes crash in third boss of Zelda: Minish cap)
* Increased translation buffer size significantly (fixes Donkey Kong: King of Swing)
* Fixed a dynarec bug causing add pc, reg to not work in Thumb code (fixes crash in DBZ:LoZ, seems to fix crashes in battle in Golden Sun, probably fixes other games)
* Made sprites using tiles < 512 not display in modes 3-5 (fixes a couple minor graphical bugs)
* Removed abort on instruction 0x00000000 hack, was breaking a certain bugged up game (Scurge)


Nintendo N64 : choose Daedalus

It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.

For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs. Using Daedalus, you can play your favorite N64 games on the PSP, such as The Ocarina of Time and Starfox 64.

In any case, here are the changes for this iteration of Daedalus:

* [*] Large overhaul of rom settings and preferences. All settings should now be persistant.
* [+] Native support for palettised textures for faster rendering and less memory usage.
* [+] Provided a fixed size pool for all texture memory, to limit memory usage.
* [+] Expansion Pak enabled by default.
* [!] Updated rom info database to include save mechanism for many roms.
* [!] Fix memory leak in texture cache.
* [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
* [!] Fix crash which occurred when recolouring textures in low memory situations.
* [^] Large rewrite of texture cache to reduce memory usage and improve performance.
* [^] Various optimisations to the way textures are looked up in the cache and installed.
* [^] Optimise offsetting/scaling of texture coordinates.
* [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.

Strmnnrmn's left three different files for people to use though: Daedalus R11 versions for 1.00 and 1.50+ firmware, as well as the source code for the release.

As always, feel free to show off your enthusiasm for Strmnnrmn's application in the comments below, and don't hesitate to drop him a line at his blog if you wish to thank him personally for another job well-done.


Nintendo SNES : choose SnesPSP TYL


ScummVM


Sega Genesis : choose DGen

And you thought you'd never get to play those Sega Genesis games like Castlevania: Bloodlines, Earthworm Jim and Shinobi III: Return of the Ninja Master that you spent countless hours playing as a kid or a teen... or an adult... but that's entirely beside the point, as syn-z's DGEN for the PSP is back for another run of good old retro gaming fun.

Hailed by QJ as one of the best emulators around, you know you just have to download it to find out.

Chagelog according to Babelfish:

* When approximately 20% acceleration
* [in CONFIG] “BGM Speed Fix” addition (is turned to ON, processing becoming heavy, sound does not become slow.
* However, there is no effect and/or depending upon the game trouble comes out.
* In addition, at the time of communication opposition it becomes mandatorily OFF. )




Si vous êtes possesseur de la Freebox, regardez vos videos & chaînes TV
via PSP Freeplayer, dispo pour Firmware 1.5 & Custom. Site ici ( voir le forum pour explications & liens pour chaque firmware )